Create 5 Light and Heal orbs; Enhance all Light and Heal orbs; For 1 turn, bypass void damage shield effects
Create 5 Light and Heal orbs; Enhance all Light and Heal orbs; For 1 turn, bypass void damage shield effects
5x ATK when matching 5 or more connected Light orbs; Increase combo by 4 when matching 5 or more connected Light orbs at once; 4x all stats for Light Att.
For 1 turn, 4x ATK for this monster; For 1 turn, bypass void damage shield effects; Enhance all orbs
25x ATK and reduce damage taken by 50% when matching Fire and Wood; 1 additional true damage when matching Fire and Wood; 2.1x HP for Dragon and Attacker type
For 1 turn, bypass damage absorb shield and att. absorb shield effects; Unlock all orbs; Change all orbs to Fire, Wood, and Jammer orbs
11x ATK and reduce damage taken by 50% when matching Wood and Fire; Increase combo by 3 when matching Wood and Fire; 2x all stats for Physical and Attacker type
For 1 turn, no skyfall; For 1 turn, only Wood, Dark, and Heal orbs will appear; Replace all orbs
For 2 turns, Poison orbs are more likely to appear by 15%; For 2 turns, bypass void damage shield effects; Enhance all Wood orbs
25x ATK and reduce damage taken by 50% when matching 6 or more connected Wood orbs; 5,000,000 additional true damage when matching 6 or more Wood orbs; 2x HP for Wood Att.
For 1 turn, no skyfall; For 1 turn, only Wood, Dark, and Heal orbs will appear; Replace all orbs
24x ATK and reduce damage taken by 75% when matching 6 or more connected Wood orbs; Increase combo by 2 when matching 6 or more connected Wood orbs at once; 1 additional true damage when matching 6 or more Wood orbs
Delay enemies' next attack by 2 turns; Enhance all orbs; Lock all orbs; For 2 turns, reduce damage taken by 75%
Delay enemies' next attack by 2 turns; Enhance all orbs; Lock all orbs; For 2 turns, reduce damage taken by 75%
24x ATK and reduce damage taken by 50% when matching 5 or more connected Dark orbs; 1 additional true damage when matching 5 or more Dark orbs; Gain Resistance-Bind+ for Devil type.; 2x HP for Devil type
For 1 turn, 3x ATK for this monster; For 1 turn, 3x ATK for Fire and Dark Att.; For 1 turn, bypass att. absorb shield effects; Enhance all orbs
[Board becomes 7x6] 4x HP for Dragon type; 22x ATK when matching 5 or more connected Fire or Dark orbs
For 1 turn, 4x ATK for this monster; For 1 turn, 4x ATK for Fire and Dark Att.; For 1 turn, reduce damage taken by 100%
For 1 turn, 4x ATK for this monster; For 1 turn, 4x ATK for Fire and Dark Att.; For 1 turn, reduce damage taken by 100%
22x ATK and 4x RCV and reduce damage taken by 50% when matching 5 Fire or Dark orbs in an L shape; Add 3 combos when matching 5 Fire or Dark orbs in an L shape; 2x HP for Attacker type
For 1 turn, 8x ATK for Light Att.; For 1 turn, increase combo count by 8; Charge all allies' skills by 3 turns
Delay enemies' next attack by 1 turn; For 1 turn, 2x orb move time; For 1 turn, 2x RCV; For 1 turn, 2x ATK for all monsters
[Unable to erase 3 orbs or less] 5x ATK when matching 5 or more connected Dark orbs; If all team members have different rarities,5x all stats
; For 5 turns, 2x orb move time; Charge all allies' skills by 1 turn; Enhance all orbs
; For 5 turns, 2x orb move time; Charge all allies' skills by 1 turn; Enhance all orbs
20x ATK and reduce damage taken by 72% when matching 5 or more connected Light orbs; 10,000,000 additional true damage when matching 5 or more Light orbs; Increase orb movement time by 5 seconds
For 1 turn, bypass void damage shield effects; Unlock all orbs; Change the 2nd column from the right to Wood orbs
For 1 turn, bypass void damage shield effects; Unlock all orbs; Change the 2nd column from the right to Wood orbs
20x ATK and reduce damage taken by 60% when 7 or more combos; Reduce damage taken by 35% when matching 2+ Wood combos; Increase combo by 3 when matching 2+ Wood combos
For 1 turn, no skyfall; For 1 turn, Dark orbs are more likely to appear by 25%; For 1 turn, increase combo count by 5; Replace all orbs
For 1 turn, no skyfall; For 1 turn, Dark orbs are more likely to appear by 25%; For 1 turn, increase combo count by 5; Replace all orbs
23x ATK and reduce damage taken by 50% when matching 5 or more connected Dark orbs; Increase combo by 4 when matching 5 or more connected Dark orbs at once; 2.2x HP for Devil type
Reduce unable to match orbs effect by 9,999 turns; Remove all awoken skill binds; For 1 turn, 5x ATK for all monsters
For 1 turn, this monster's damage cap becomes 7,000,000,000; Unlock all orbs; Change the far left column and the far right column to Light orbs
27x ATK and reduce damage taken by 10% when matching 5 or more connected Light orbs; Increase combo by 3 when matching 5 or more connected Light orbs at once; 1 additional true damage when matching 5 or more Light orbs; 4x HP for Light Att.
For 1 turn, reduce damage taken by 100%; Change to [9876] for the duration of the dungeon
20x ATK and reduce damage taken by 10% when matching 5 or more connected Light orbs; Increase combo by 2 when matching 5 or more connected Light orbs at once; 3x HP for Light Att.
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